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Spider Solitaire with two suits
Two-suit Spider is Spider with spades and hearts — four sets of each, 104 cards. It is the middle level, and the one most people settle on: hard enough that a game can be lost, easy enough that a careful player wins most of them. The whole difference from one suit is one rule: a run moves as a unit only if every card in it is the same suit.
Two-suit Spider, every deal proven winnable before you see it. Free on the App Store.
What changes with two suits
A 7♥ placed on an 8♠ is a legal move, and sometimes the right one — but that 7♥ and 8♠ will not move together afterwards. Every mixed placement is a debt: you will have to move the 7♥ off again, one card at a time, before the 8♠ can go anywhere. The game becomes a series of decisions about when to take on that debt to expose a card, and when to hold out for the matching suit.
Rules in brief
- Move a card, or a same-suit descending run, onto a card one rank higher of any suit, or into an empty column.
- Tap the stock to deal one card onto every column; not allowed while a column is empty.
- A complete same-suit run from king to ace leaves the table. Eight runs win.
Are two-suit deals winnable?
Every two-suit deal in Decks comes from a pool of deals for which the solver found a winning line, replayed by the engine to confirm it. In the last measurement the solver proved 66 of 100 deals; only the proven ones are dealt. The unproven third is not dealt — so a loss is always yours to review, and the deal code lets you.
Strategy for two suits
- Empty a column as early as you can. It is the only way to reorder a mixed run, and mixed runs are inevitable.
- Prefer same-suit placements; accept mixed ones to turn a card over. Exposing a face-down card is worth a small debt; tidying is not.
- Keep mixed runs short. One wrong card on a run costs one move to fix; three cost a whole column.
- Watch which suit is short in a column. If the column below is all hearts, a spade run on top will never join it.
- Deal only when stuck. The ten new cards will land on every column, including the ones you kept clean.
- Use undo to test a mixed placement. Decks does not penalise undo; trying a line and taking it back is how the game is played well.
Moving on
One suit to practise space and order; four suits for the classic game, where most deals are lost to planning rather than luck.
Frequently asked questions
Which two suits are used? Spades and hearts — one black, one red, so a wrong placement is visible at a glance.
Can a red card go on a black run? Yes. It just will not move with the run afterwards.
Is every two-suit Spider game winnable? Not every shuffle — about two thirds are provable — but every deal in Decks is verified before it is dealt.
Two-suit Spider, every deal proven winnable before you see it. Free on the App Store.
Also in Decks
- Black Hole Solitaire — rules and strategy
- Double Klondike — two-deck solitaire with nine columns
- FreeCell Solitaire — rules, moves and strategy
- Golf Solitaire — rules and strategy
- Klondike Solitaire — rules, five levels and strategy
- Memo — the memory card game, four sizes
- Pyramid Solitaire — rules, levels and strategy
- Spanish Solitaire — Klondike with a 40-card Spanish deck
- Spider Solitaire — 1, 2 and 4 suits
- Tower of Hanoi — with cards, three or four places, plus Two Towers
- TriPeaks Solitaire — rules and strategy